UxrActor.DamageReceiving Event

Event triggered right before the actor is about to receive damage. Setting Cancel() will allow not to take the damage.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public event EventHandler<UxrDamageEventArgs> DamageReceiving


Value

Type: System.EventHandler(UxrDamageEventArgs)

See Also

Reference

UxrActor Class
UltimateXR.Mechanics.Weapons Namespace