UxrActor.DamageReceiving Event
Event triggered right before the actor is about to receive damage. Setting Cancel() will allow not to take the damage.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public event EventHandler<UxrDamageEventArgs> DamageReceiving
Value
Type: System.EventHandler(UxrDamageEventArgs)