UltimateXR.Devices.Integrations Namespace
Classes
| Class | Description |
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 | UxrDummyControllerInput |
Dummy input class that is used when there is no active input component in the avatar. It has the advantage of avoiding to check for null input component and it doesn’t generate any type of input events. |
 | UxrGamepadInput |
Standard X-box like gamepad input. |
 | UxrUnityXRControllerInput |
Generic base class for left-right input devices that can be handled through the new generic Unity XR input interface. Before, we had to manually support each SDK individually. |
 | UxrUnityXRControllerTracking |
Base class for tracking devices based on OpenVR. |