UltimateXR.Rendering.FX Namespace
Classes
| Class | Description |
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| UxrMagnifyingGlassUrp |
Component that renders a magnifying glass effect on an object, using the URP pipeline:
- If the Glass Axes transform is not set, it will use the transform on the component’s GameObject.
- The magnifying glass normal is determined by the -forward axis, so the user will look through the glass pointing in the forward axis direction.
- The component requires a Renderer on the same GameObject with a material compatible with the URP magnifying glass refraction. They can be found in the UltimateXR/FX/ category.
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| UxrPlanarReflectionBrp |
Component that renders a planar reflection image of the scene on an object, using the built-in render pipeline:
- If the Mirror Transform is not set, it will use the transform on the component’s GameObject.
- The component requires a Renderer on the same GameObject with a material compatible with the BRP planar reflection. They can be found in the UltimateXR/FX/ category.
- The mirror normal is determined by the -forward axis of Mirror Transform.
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| UxrPlanarReflectionUrp |
Component that renders a planar reflection image of the scene on an object, using the URP pipeline:
- If either Mirror Transform or Mirror Renderer ar not set, it will try to get these components on the same GameObjects where the planar reflection is.
- The mirror normal is determined by the -forward axis of Mirror Transform.
- For some reason the reflection will not work if the clear skybox is not set on the camera. Unity doesn’t seem to compute the projection matrices correctly.
- The mirror renderer should have a material compatible with the URP planar reflection. They can be found in the UltimateXR/FX/ category.
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