UltimateXR.Animation.Transforms Namespace

Classes

ClassDescription
Public classUxrAnimatedTransform Component that allows to animate transforms on objects or even camera properties. Both at runtime through scripting or at edit time through the inspector properties.
Public classUxrLookAt Component that allows to continuously orientate an object looking at a specified point or along an axis.
Public classUxrLookAtLocalAvatar Component that allows to continuously orientate an object looking at the local avatar camera
Public classUxrPositionInFrontOfCamera Positions an object in front of the VR camera with a height offset compared to it

Enumerations

EnumerationDescription
Public enumerationUxrLookAtMode Enumerates the different modes for a “look at” operation.
Public enumerationUxrTransformRotationSpace Rotation space for rotation transforms.
Public enumerationUxrTransformTranslationSpace The space in which we can translate an object. World will translate an object along the global X/Y/Z axes, Local will translate it along the object’s local X/Y/Z axes and Parent will translate it along its parent’s local X/Y/Z axes. In case there is no parent, Parent mode will be the same as using World mode.