Classes
| Class | Description |
---|
| UxrAnimatedTransform |
Component that allows to animate transforms on objects or even camera properties. Both at runtime through scripting or at edit time through the inspector properties. |
| UxrLookAt |
Component that allows to continuously orientate an object looking at a specified point or along an axis. |
| UxrLookAtLocalAvatar |
Component that allows to continuously orientate an object looking at the local avatar camera |
| UxrPositionInFrontOfCamera |
Positions an object in front of the VR camera with a height offset compared to it |
Enumerations
| Enumeration | Description |
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| UxrLookAtMode |
Enumerates the different modes for a “look at” operation. |
| UxrTransformRotationSpace |
Rotation space for rotation transforms. |
| UxrTransformTranslationSpace |
The space in which we can translate an object. World will translate an object along the global X/Y/Z axes, Local will translate it along the object’s local X/Y/Z axes and Parent will translate it along its parent’s local X/Y/Z axes. In case there is no parent, Parent mode will be the same as using World mode. |