UxrWeaponManager.DamageReceived Event

Event triggered right after the actor received damage. Setting Cancel() is not supported, since the damage was already taken.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public event EventHandler<UxrDamageEventArgs> DamageReceived


Value

Type: System.EventHandler(UxrDamageEventArgs)

See Also

Reference

UxrWeaponManager Class
UltimateXR.Mechanics.Weapons Namespace