UxrWeaponManager.DamageReceived Event
Event triggered right after the actor received damage. Setting Cancel() is not supported, since the damage was already taken.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public event EventHandler<UxrDamageEventArgs> DamageReceived
Value
Type: System.EventHandler(UxrDamageEventArgs)
See Also
Reference
UxrWeaponManager Class
UltimateXR.Mechanics.Weapons Namespace