UxrWeaponManager.NonActorImpacted Event
Event called whenever there was a projectile impact but no UxrActor was involved. Mostly hits against the scenario that still generate decals, FX, etc.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public event EventHandler<UxrNonDamagingImpactEventArgs> NonActorImpacted
Value
Type: System.EventHandler(UxrNonDamagingImpactEventArgs)
See Also
Reference
UxrWeaponManager Class
UltimateXR.Mechanics.Weapons Namespace