UxrControllerInput._enableObjectListLeft Field
[Missing
Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
[HeaderAttribute("Avatar objects to enable when active:")]
[TooltipAttribute("Enables game objects based when the left input device is present.")]
[SerializeField]
protected List<GameObject> _enableObjectListLeft
Field Value
Type: List(GameObject)