UxrControllerInput._enableObjectListLeft Field

[Missing

documentation for “F:UltimateXR.Devices.UxrControllerInput._enableObjectListLeft”]

Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

[HeaderAttribute("Avatar objects to enable when active:")]
[TooltipAttribute("Enables game objects based when the left input device is present.")]
[SerializeField]
protected List<GameObject> _enableObjectListLeft


Field Value

Type: List(GameObject)

See Also

Reference

UxrControllerInput Class
UltimateXR.Devices Namespace