UxrCcdIKSolver.ComputeLinkData Method

Initializes the internal data for the IK chain. This will only need to be called once during Awake(), but inside the Unity editor we can call it also for drawing some gizmos that need it.

Namespace: UltimateXR.Animation.IK
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public void ComputeLinkData()

See Also

Reference

UxrCcdIKSolver Class
UltimateXR.Animation.IK Namespace