UxrInterpolator.GetInterpolationFactor Method

Gets the T value used for linear interpolations like Vector3.Lerp or Quaternion.Slerp using easing and loop.

Namespace: UltimateXR.Animation.Interpolation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static float GetInterpolationFactor(
	float t,
	UxrEasing easing,
	UxrLoopMode loopMode = UxrLoopMode.None,
	float loopedDuration = -1f
)

Parameters

 

t
Type: System.Single
Value between range [0.0f, 1.0f]
easing
Type: UltimateXR.Animation.Interpolation.UxrEasing
The interpolation method to use.
loopMode (Optional)
Type: UltimateXR.Animation.Interpolation.UxrLoopMode
Which looping mode to use.
loopedDuration (Optional)
Type: System.Single
If loopMode is not LoopMode.None then loopedDuration will specify the duration of the interpolation including all the loops. A negative value will make it loop forever.

Return Value

Type: Single
The t value used to linearly interpolate using the specified parameters

See Also

Reference

UxrInterpolator Class
UltimateXR.Animation.Interpolation Namespace