UxrInterpolator.InterpolateText Method (String, String, Single, Boolean)
Interpolates text using a typewriter effect.
Namespace: UltimateXR.Animation.Interpolation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static string InterpolateText(
string startText,
string endText,
float t,
bool isForUnityTextUI
)
Parameters
- startText
- Type: System.String
Start text - endText
- Type: System.String
End text - t
- Type: System.Single
Interpolation t between range [0.0, 1.0] - isForUnityTextUI
- Type: System.Boolean
If true, uses the rich text properties of the Unity UI text component to add invisible characters during interpolation. These invisible characters will help keeping the final text layout so that there are no line wraps or line jumps during the interpolation.
Return Value
Type: String
Interpolated text
Remarks
See InterpolateText(Single, Boolean, String, Object[]) to use a format string and arguments for more advanced interpolation and numerical string interpolation.
See Also
Reference
UxrInterpolator Class
InterpolateText Overload
UltimateXR.Animation.Interpolation Namespace