UxrInterpolator.SmoothDampRotation Method
Smooths a rotation value using the last rotation, new rotation and a smooth value between [0.0, 1.0]. This tries to do something similar to SmoothDamp(Vector3, Vector3, Vector3, Single, Single) but for rotations.
Namespace: UltimateXR.Animation.Interpolation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static Quaternion SmoothDampRotation(
Quaternion oldRot,
Quaternion newRot,
float smooth
)
Parameters
- oldRot
- Type: Quaternion
Old rotation - newRot
- Type: Quaternion
New rotation - smooth
- Type: System.Single
Smooth value [0.0, 1.0] where 0.0 is no smoothing and 1.0 is maximum smoothing
Return Value
Type: Quaternion
Smoothed rotation value
See Also
Reference
UxrInterpolator Class
UltimateXR.Animation.Interpolation Namespace