UxrCatmullRomSpline.Evaluate Method (Vector3, Vector3, Vector3, Vector3, Single)
Smoothly interpolates, using Catmull-Rom equations, from p1 to p2 using additional p0 and p3 points.
Namespace: UltimateXR.Animation.Splines
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static Vector3 Evaluate(
Vector3 p0,
Vector3 p1,
Vector3 p2,
Vector3 p3,
float t
)
Parameters
- p0
- Type: Vector3
Point 0 - p1
- Type: Vector3
Point 1 - p2
- Type: Vector3
Point 2 - p3
- Type: Vector3
Point 3 - t
- Type: System.Single
Interpolation parameter [0.0f, 1.0f]
Return Value
Type: Vector3
Interpolated point
See Also
Reference
UxrCatmullRomSpline Class
Evaluate Overload
UltimateXR.Animation.Splines Namespace