UxrLookAt.MakeLookAt Method (GameObject, Vector3, Boolean, Boolean, Boolean)
Makes an object look in a specific direction.
Namespace: UltimateXR.Animation.Transforms
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static void MakeLookAt(
GameObject gameObject,
Vector3 direction,
bool allowRotateAroundVerticalAxis,
bool allowRotateAroundHorizontalAxis,
bool invertedForwardAxis
)
Parameters
- gameObject
- Type: GameObject
The object that will look at the given direction - direction
- Type: Vector3
The direction that the object will look at, in world space - allowRotateAroundVerticalAxis
- Type: System.Boolean
Should the lookAt alter the rotation around the vertical axis? - allowRotateAroundHorizontalAxis
- Type: System.Boolean
Should the lookAt alter the rotation around the horizontal axis? - invertedForwardAxis
- Type: System.Boolean
If true, the target’s forward axis will try to point at the opposite direction where the target is. By default this is false, meaning the forward vector will try to point at the target
See Also
Reference
UxrLookAt Class
MakeLookAt Overload
UltimateXR.Animation.Transforms Namespace