UxrAvatarHand.GetPalmOutDirection Method

Tries to compute the direction that goes out of the palm in world coordinates.

Namespace: UltimateXR.Avatar.Rig
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public bool GetPalmOutDirection(
	UxrHandSide handSide,
	out Vector3 direction
)

Parameters

 

handSide
Type: UltimateXR.Core.UxrHandSide
Which hand it is
direction
Type: Vector3
Returns the palm vector in world coordinates

Return Value

Type: Boolean
Whether the vector could be computed. False if some required bone references are missing

See Also

Reference

UxrAvatarHand Class
UltimateXR.Avatar.Rig Namespace