UxrAvatarHand.GetPalmOutDirection Method
Tries to compute the direction that goes out of the palm in world coordinates.
Namespace: UltimateXR.Avatar.Rig
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public bool GetPalmOutDirection(
UxrHandSide handSide,
out Vector3 direction
)
Parameters
- handSide
- Type: UltimateXR.Core.UxrHandSide
Which hand it is - direction
- Type: Vector3
Returns the palm vector in world coordinates
Return Value
Type: Boolean
Whether the vector could be computed. False if some required bone references are missing