UxrAvatarRig.TryToResolveHand Method

Tries to solve missing bone elements of a hand using a SkinnedMeshRenderer as source.

Namespace: UltimateXR.Avatar.Rig
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static bool TryToResolveHand(
	UxrAvatarHand hand,
	Transform root,
	Transform current,
	SkinnedMeshRenderer skin
)

Parameters

 

hand
Type: UltimateXR.Avatar.Rig.UxrAvatarHand
Hand to resolve
root
Type: Transform
The wrist, root of the hand
current
Type: Transform
The current transform being processed. The original call is using the same as root.
skin
Type: SkinnedMeshRenderer
Source skin to navigate the bones looking for missing elements that are not in the hand

Return Value

Type: Boolean
Whether the hand was correctly solved

See Also

Reference

UxrAvatarRig Class
UltimateXR.Avatar.Rig Namespace