UxrRuntimeHandDescriptor Constructor (UxrAvatar, UxrHandSide, UxrHandPoseAsset, UxrHandPoseType, UxrBlendPoseType)
Constructor.
Namespace: UltimateXR.Avatar.Rig
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public UxrRuntimeHandDescriptor(
UxrAvatar avatar,
UxrHandSide handSide,
UxrHandPoseAsset handPoseAsset,
UxrHandPoseType handPoseType,
UxrBlendPoseType blendPoseType
)
Parameters
- avatar
- Type: UltimateXR.Avatar.UxrAvatar
Avatar to compute the runtime hand descriptor for - handSide
- Type: UltimateXR.Core.UxrHandSide
Which hand to store - handPoseAsset
- Type: UltimateXR.Manipulation.HandPoses.UxrHandPoseAsset
Hand pose to transform - handPoseType
- Type: UltimateXR.Manipulation.HandPoses.UxrHandPoseType
Which hand pose information to store - blendPoseType
- Type: UltimateXR.Manipulation.HandPoses.UxrBlendPoseType
If handPoseType is Blend, which pose to store
See Also
Reference
UxrRuntimeHandDescriptor Class
UxrRuntimeHandDescriptor Overload
UltimateXR.Avatar.Rig Namespace