UxrComponent.RecomputeInitialTransformData Method
Caches the data of the GameObject’s Transform component. This is called on Awake() but can be called by the user at any point of the program to re-compute the values again using the current state. This can be useful when an object is re-parented and the data using the new parenting is more meaningful.
Namespace: UltimateXR.Core.Components
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public void RecomputeInitialTransformData()