UxrComponent.RecomputeInitialTransformData Method

Caches the data of the GameObject’s Transform component. This is called on Awake() but can be called by the user at any point of the program to re-compute the values again using the current state. This can be useful when an object is re-parented and the data using the new parenting is more meaningful.

Namespace: UltimateXR.Core.Components
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public void RecomputeInitialTransformData()

See Also

Reference

UxrComponent Class
UltimateXR.Core.Components Namespace