UxrUnityXRControllerInput.CreateHapticBufferFromAudioClip Method
Using an audio file, creates a haptic samples buffer that can be sent for feedback. This code is based on the Oculus SDK (OVRHaptics.cs).
Namespace: UltimateXR.Devices.Integrations
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
protected byte[] CreateHapticBufferFromAudioClip(
InputDevice inputDevice,
AudioClip audioClip
)
Parameters
- inputDevice
- Type: InputDevice
Unity input device that will be the feedback target - audioClip
- Type: AudioClip
Audio clip whose audio sample will be used to create haptics
Return Value
Type: Byte[]
Buffer that can be sent to the device as haptic feedback
See Also
Reference
UxrUnityXRControllerInput Class
UltimateXR.Devices.Integrations Namespace