UxrUnityXRControllerInput.GetInput2D Method
Gets the state of a 2D input element (joystick, touchpad…).
Namespace: UltimateXR.Devices.Integrations
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public override Vector2 GetInput2D(
UxrHandSide handSide,
UxrInput2D input2D,
bool getIgnoredInput = false
)
Parameters
- handSide
- Type: UltimateXR.Core.UxrHandSide
Which controller to get input from. In Single devices where IsHandednessSupported is false, such as in gamepads, both hands will address the single device. - input2D
- Type: UltimateXR.Devices.UxrInput2D
Element to get the input from - getIgnoredInput (Optional)
- Type: System.Boolean
Whether to return ignored input by [!:SetIgnoreControllerInput]
Return Value
Type: Vector2
Vector2 telling the state of the controller element. Each component between [-1.0, 1.0]
Implements
IUxrControllerInput.GetInput2D(UxrHandSide, UxrInput2D, Boolean)
See Also
Reference
UxrUnityXRControllerInput Class
UltimateXR.Devices.Integrations Namespace