UxrControllerInput.GetButtonPressFlagsLastFrame Method
Gets an uint value representing press states for each the in the last frame.
Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public uint GetButtonPressFlagsLastFrame(
UxrHandSide handSide,
bool getIgnoredInput = false
)
Parameters
- handSide
- Type: UltimateXR.Core.UxrHandSide
Which controller to get input from. In Single devices where IsHandednessSupported is false, such as in gamepads, both hands will address the single device. - getIgnoredInput (Optional)
- Type: System.Boolean
Whether to return ignored input by [!:SetIgnoreControllerInput]
Return Value
Type: UInt32
Button flags representing press states for each controller button in the last frame
Implements
IUxrControllerInput.GetButtonPressFlagsLastFrame(UxrHandSide, Boolean)
See Also
Reference
UxrControllerInput Class
UltimateXR.Devices Namespace
UltimateXR.Devices.UxrInputButtons