UxrControllerInput.GetButtonsPressUp Method
Checks if the given button or buttons aren’t being pressed in the current frame but were during the previous frame (release press).
Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public bool GetButtonsPressUp(
UxrHandSide handSide,
UxrInputButtons buttons,
bool getIgnoredInput = false
)
Parameters
- handSide
- Type: UltimateXR.Core.UxrHandSide
Which controller to get input from. In Single devices where IsHandednessSupported is false, such as in gamepads, both hands will address the single device. - buttons
- Type: UltimateXR.Devices.UxrInputButtons
Button (or buttons by flag composition) to check - getIgnoredInput (Optional)
- Type: System.Boolean
Whether to return ignored input by [!:SetIgnoreControllerInput]
Return Value
Type: Boolean
True if the given button is being released from pressing in the current frame. If more than one button was specified by using flags it will return true only if all meet the condition.
Implements
IUxrControllerInput.GetButtonsPressUp(UxrHandSide, UxrInputButtons, Boolean)