UxrControllerInput.IsAnyControllerElementBlinking Method
Checks if any specific controller element is currently blinking
Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public bool IsAnyControllerElementBlinking(
UxrHandSide handSide,
UxrControllerElements controllerElements
)
Parameters
- handSide
- Type: UltimateXR.Core.UxrHandSide
Which controller. In Single devices where IsHandednessSupported is false, such as in gamepads, both hands will address the single device. - controllerElements
- Type: UltimateXR.Devices.UxrControllerElements
Element (or elements using flags) that should be checked
Return Value
Type: Boolean
True if any of the given elements is blinking
Implements
IUxrControllerInput.IsAnyControllerElementBlinking(UxrHandSide, UxrControllerElements)
See Also
Reference
UxrControllerInput Class
UltimateXR.Devices Namespace
IUxrControllerInput.GetControllerElementsGameObjects(UxrHandSide, UxrControllerElements)
IUxrControllerInput.StartControllerElementsBlinking(UxrHandSide, UxrControllerElements, Color, Single, Single)
IUxrControllerInput.StopControllerElementsBlinking(UxrHandSide, UxrControllerElements)
IUxrControllerInput.StopAllBlinking(UxrHandSide)
IUxrControllerInput.AreAllControllerElementsBlinking(UxrHandSide, UxrControllerElements)