UxrHandTracking.ApplyBoneCalibration Method
Applies the calibration data collected by CollectCalibrationData(UxrHandSide) so that the hands look as close to the tracking data as possible. The goal is to remove the slight differences between a random rigged hand and the tracked skeleton data.
Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
protected void ApplyBoneCalibration(
Transform boneTransform
)
Parameters
- boneTransform
- Type: Transform
[Missing documentation for “M:UltimateXR.Devices.UxrHandTracking.ApplyBoneCalibration(UnityEngine.Transform)”]