UxrControllerHand.InitializeFromCurrentHandPose Method
Initializes the component when the controller hand is dynamic, such as when used through an UxrAvatar that changes poses.
Namespace: UltimateXR.Devices.Visualization
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public void InitializeFromCurrentHandPose(
UxrAvatar avatar,
UxrHandSide handSide
)
Parameters
- avatar
- Type: UltimateXR.Avatar.UxrAvatar
Avatar the hand belongs to. The current enabled pose will be used to initialize the finger IK. - handSide
- Type: UltimateXR.Core.UxrHandSide
Which hand side
See Also
Reference
UxrControllerHand Class
UltimateXR.Devices.Visualization Namespace