Vector3Ext.ClampToBox Method

Checks if a point is inside of a BoxCollider. If it is outside, it is clamped to remain inside.

Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static Vector3 ClampToBox(
	this Vector3 point,
	BoxCollider box
)

Parameters

 

point
Type: Vector3
Point in world coordinates
box
Type: BoxCollider
Box collider to test against

Return Value

Type: Vector3
Point clamped inside given box volume

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type Vector3. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).

See Also

Reference

Vector3Ext Class
UltimateXR.Extensions.Unity.Math Namespace