Vector3Ext.ClampToSphere Method

Checks if a point is inside of a SphereCollider. If it is outside, it is clamped to remain inside.

Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static Vector3 ClampToSphere(
	this Vector3 point,
	SphereCollider sphere
)

Parameters

 

point
Type: Vector3
Point in world coordinates
sphere
Type: SphereCollider
Sphere collider to test against

Return Value

Type: Vector3
Point restricted to the given sphere volume

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type Vector3. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).

See Also

Reference

Vector3Ext Class
UltimateXR.Extensions.Unity.Math Namespace