Vector3Ext.IsInsideBox Method (Vector3, Vector3, Quaternion, Vector3, Vector3, Vector3, Vector3)
Checks if a point is inside of a box.
Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static bool IsInsideBox(
this Vector3 point,
Vector3 boxPosition,
Quaternion boxRotation,
Vector3 boxScale,
Vector3 boxCenter,
Vector3 boxSize,
Vector3 margin = default
)
Parameters
- point
- Type: Vector3
Point in world coordinates - boxPosition
- Type: Vector3
The box position in world space - boxRotation
- Type: Quaternion
The box rotation in world space - boxScale
- Type: Vector3
The box scale - boxCenter
- Type: Vector3
The box center in local box coordinates - boxSize
- Type: Vector3
The box size in local box coordinates - margin (Optional)
- Type: Vector3
Optional margin to be added to the each of the box sides
Return Value
Type: Boolean
True if it is inside, false if not
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type Vector3. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
See Also
Reference
Vector3Ext Class
IsInsideBox Overload
UltimateXR.Extensions.Unity.Math Namespace