Vector3Ext.IsInsideSphere Method

Checks if a point is inside a sphere. Supports spheres without uniform scaling.

Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static bool IsInsideSphere(
	this Vector3 point,
	SphereCollider sphere
)

Parameters

 

point
Type: Vector3
Point to check
sphere
Type: SphereCollider
Sphere collider to test against

Return Value

Type: Boolean
Boolean telling whether the point is inside

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type Vector3. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).

See Also

Reference

Vector3Ext Class
UltimateXR.Extensions.Unity.Math Namespace