Vector3Ext.IsInsideSphere Method
Checks if a point is inside a sphere. Supports spheres without uniform scaling.
Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static bool IsInsideSphere(
this Vector3 point,
SphereCollider sphere
)
Parameters
- point
- Type: Vector3
Point to check - sphere
- Type: SphereCollider
Sphere collider to test against
Return Value
Type: Boolean
Boolean telling whether the point is inside
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type Vector3. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).