Vector4Ext.Clamp Method
Clamps Vector4 values component by component.
Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static Vector4 Clamp(
this in Vector4 self,
in Vector4 min,
in Vector4 max
)
Parameters
- self
- Type: Vector4
Vector whose components to clamp - min
- Type: Vector4
Minimum values - max
- Type: Vector4
Maximum values
Return Value
Type: Vector4
Clamped vector
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type . When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).