Vector4Ext.ToQuaternion Method
Converts a Vector4 to a Quaternion component by component.
Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public static Quaternion ToQuaternion(
this in Vector4 self
)
Parameters
- self
- Type: Vector4
Source vector
Return Value
Type: Quaternion
Quaternion result
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type . When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).