UxrFingerNodeDescriptor Constructor

Creates a well-known axes system for a node, to handle transforms independently of the coordinate system being used by a hand rig.

Namespace: UltimateXR.Manipulation.HandPoses
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public UxrFingerNodeDescriptor(
	Transform hand,
	Transform parent,
	Transform node,
	UxrUniversalLocalAxes parentLocalAxes,
	UxrUniversalLocalAxes nodeLocalAxes
)

Parameters

 

hand
Type: Transform
Hand node
parent
Type: Transform
Parent node
node
Type: Transform
Current node being created
parentLocalAxes
Type: UltimateXR.Core.Math.UxrUniversalLocalAxes
In local coordinates, which parent axes point to the well-known right, up and forward directions
nodeLocalAxes
Type: UltimateXR.Core.Math.UxrUniversalLocalAxes
In local coordinates, which node axes point to the well-known right, up and forward directions

See Also

Reference

UxrFingerNodeDescriptor Structure
UltimateXR.Manipulation.HandPoses Namespace