UxrHandDescriptor.Compute Method (UxrAvatar, UxrHandSide, Boolean)
Computes the hand data.
Namespace: UltimateXR.Manipulation.HandPoses
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public void Compute(
UxrAvatar avatar,
UxrHandSide handSide,
bool computeRelativeMatrixOnly = false
)
Parameters
- avatar
- Type: UltimateXR.Avatar.UxrAvatar
Avatar to compute the hand data of - handSide
- Type: UltimateXR.Core.UxrHandSide
Which hand to compute the hand data of - computeRelativeMatrixOnly (Optional)
- Type: System.Boolean
Whether to compute the relative transform to the hand only
See Also
Reference
UxrHandDescriptor Class
Compute Overload
UltimateXR.Manipulation.HandPoses Namespace