UxrGrabbableObjectSnapTransform.Awake Method
Makes sure to hide the GameObject initially during play mode when working from the editor.
Namespace: UltimateXR.Manipulation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
protected override void Awake()
See Also
Reference
UxrGrabbableObjectSnapTransform Class
UltimateXR.Manipulation Namespace