UxrDamageEventArgs Constructor (UxrActor, UxrActor, Vector3, Single, Boolean)
Constructor for explosive damage.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public UxrDamageEventArgs(
UxrActor source,
UxrActor target,
Vector3 explosionPosition,
float damage,
bool dies
)
Parameters
- source
- Type: UltimateXR.Mechanics.Weapons.UxrActor
Source actor or null if the damage didn’t come from another actor - target
- Type: UltimateXR.Mechanics.Weapons.UxrActor
Target actor - explosionPosition
- Type: Vector3
Explosion world position - damage
- Type: System.Single
Damage amount - dies
- Type: System.Boolean
Whether the damage results in death
See Also
Reference
UxrDamageEventArgs Class
UxrDamageEventArgs Overload
UltimateXR.Mechanics.Weapons Namespace