UxrWeaponManager.ApplyRadiusDamage Method
Applies radius damage to all elements around a source position.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public void ApplyRadiusDamage(
UxrActor actorSource,
Vector3 position,
float radius,
float nearDamage,
float farDamage
)
Parameters
- actorSource
- Type: UltimateXR.Mechanics.Weapons.UxrActor
The actor that was responsible for the damage or null if there wasn’t any - position
- Type: Vector3
Explosion world position - radius
- Type: System.Single
Radius - nearDamage
- Type: System.Single
Damage at the very same point of the explosion - farDamage
- Type: System.Single
Damage at the distance set by radius
See Also
Reference
UxrWeaponManager Class
UltimateXR.Mechanics.Weapons Namespace