UxrBodyIKSettings.NeckHeadBalance Property

Gets a value in [0.0, 1.0] range that tells how rotation will be distributed between the head and the neck. 0.0 will fully use the neck and 1.0 will fully use the head. Values in between will distribute it among the two.

Namespace: UltimateXR.Animation.IK
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public float NeckHeadBalance { get; }

Property Value

Type: Single

See Also

Reference

UxrBodyIKSettings Class
UltimateXR.Animation.IK Namespace