UxrAnimatedMaterial.AnimateSelf Property
Gets or sets whether the animation will be applied to the GameObject where the component is, or an external one.
Namespace: UltimateXR.Animation.Materials
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public bool AnimateSelf { get; set; }
Property Value
Type: Boolean
See Also
Reference
UxrAnimatedMaterial Class
UltimateXR.Animation.Materials Namespace