UxrUniversalLocalAxes.InitialUniversalLocalReferenceRotation Property
Gets the transform’s rotation (in universal coordinates) with respect to the reference transform at the time of setting the object up. This will only contain a rotation when the constructor using a reference transform was used.
Namespace: UltimateXR.Core.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public Quaternion InitialUniversalLocalReferenceRotation { get; }
Property Value
Type: Quaternion