UxrUniversalLocalAxes.InitialUniversalLocalReferenceRotation Property

Gets the transform’s rotation (in universal coordinates) with respect to the reference transform at the time of setting the object up. This will only contain a rotation when the constructor using a reference transform was used.

Namespace: UltimateXR.Core.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public Quaternion InitialUniversalLocalReferenceRotation { get; }

Property Value

Type: Quaternion

See Also

Reference

UxrUniversalLocalAxes Class
UltimateXR.Core.Math Namespace