UxrWindowsMixedRealityInput.JoystickDeadZone Property
Gets the controller’s joystick dead zone [0.0, 1.0]. Some controllers may have a more sensitive joystick, and this property can be used to compensate in different implementations.
Namespace: UltimateXR.Devices.Integrations.Microsoft
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public override float JoystickDeadZone { get; }
Property Value
Type: Single
Implements
IUxrControllerInput.JoystickDeadZone
See Also
Reference
UxrWindowsMixedRealityInput Class
UltimateXR.Devices.Integrations.Microsoft Namespace