UxrWindowsMixedRealityInput.JoystickDeadZone Property

Gets the controller’s joystick dead zone [0.0, 1.0]. Some controllers may have a more sensitive joystick, and this property can be used to compensate in different implementations.

Namespace: UltimateXR.Devices.Integrations.Microsoft
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public override float JoystickDeadZone { get; }

Property Value

Type: Single

Implements

IUxrControllerInput.JoystickDeadZone

See Also

Reference

UxrWindowsMixedRealityInput Class
UltimateXR.Devices.Integrations.Microsoft Namespace