UxrGamepadInput.SDKDependency Property

Gets the SDK the implemented device needs in order to be available. It should be null or empty if there is no SDK dependency. Otherwise is should use any of the SDK names in UxrManager. For example if requires the Oculus SDK, it should return SdkOculus.

Namespace: UltimateXR.Devices.Integrations
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public override string SDKDependency { get; }

Property Value

Type: String

Implements

IUxrDevice.SDKDependency

See Also

Reference

UxrGamepadInput Class
UltimateXR.Devices.Integrations Namespace