UxrController3DModel.ForwardTrackingRotation Property
Gets the rotation that represents the controller’s forward orientation. We use this mainly to be able to align certain mechanics no matter the controller that is currently active. A gun in a game needs to be aligned to the controller, teleport mechanics, etc.
Namespace: UltimateXR.Devices.Visualization
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public Quaternion ForwardTrackingRotation { get; }
Property Value
Type: Quaternion
See Also
Reference
UxrController3DModel Class
UltimateXR.Devices.Visualization Namespace