UxrManipulationHapticFeedback.ExternalRigidbody Property

In continuous manipulation mode, allows to get the linear/rotational speed from an external rigidbody instead of the object being grabbed. This is useful to emulate the tension propagated by a connected physics-driven object. For example, in a flail weapon, the grabbable object is the handle which also has the UxrManipulationHapticFeedback component, but the physics-driven head is the object that should be monitored for haptics to generate better results.

Namespace: UltimateXR.Haptics.Helpers
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public Rigidbody ExternalRigidbody { get; set; }

Property Value

Type: Rigidbody

See Also

Reference

UxrManipulationHapticFeedback Class
UltimateXR.Haptics.Helpers Namespace