UxrManipulationHapticFeedback.ExternalRigidbody Property
In continuous manipulation mode, allows to get the linear/rotational speed from an external rigidbody instead of the object being grabbed. This is useful to emulate the tension propagated by a connected physics-driven object. For example, in a flail weapon, the grabbable object is the handle which also has the UxrManipulationHapticFeedback component, but the physics-driven head is the object that should be monitored for haptics to generate better results.
Namespace: UltimateXR.Haptics.Helpers
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public Rigidbody ExternalRigidbody { get; set; }
Property Value
Type: Rigidbody
See Also
Reference
UxrManipulationHapticFeedback Class
UltimateXR.Haptics.Helpers Namespace