IUxrGrabbable.transform Property
Gets the associated Transform component. Since all components that implement the interface will be assigned to GameObjects, this allows to access their transform using the interface. It doesn’t follow the property PascalCase naming to make it compatible with Unity.
Namespace: UltimateXR.Manipulation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
Transform transform { get; }
Property Value
Type: Transform