UxrGrabber.FingerDirection Property
Gets from all the positive and negative axes in the grabber’s transform, the axis in world-space that is pointing to the fingers, excluding the thumb.
Namespace: UltimateXR.Manipulation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public Vector3 FingerDirection { get; }
Property Value
Type: Vector3