UxrImpactDecal.PrecachedInstances Property
Gets the GameObjects, usually prefabs, that will be precached when the scene is loaded.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public IEnumerable<GameObject> PrecachedInstances { get; }
Property Value
Type: IEnumerable(GameObject)
Implements
IUxrPrecacheable.PrecachedInstances