UxrProjectileDeflect.CollideLayersAddOnReflect Property
Optional layer mask to add to the collider after a projectile was deflected.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public LayerMask CollideLayersAddOnReflect { get; }
Property Value
Type: LayerMask
See Also
Reference
UxrProjectileDeflect Class
UltimateXR.Mechanics.Weapons Namespace