UxrShotDescriptor.CollisionLayerMask Property
The layer mask used to determine which objects can be hit.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public LayerMask CollisionLayerMask { get; }
Property Value
Type: LayerMask
See Also
Reference
UxrShotDescriptor Class
UltimateXR.Mechanics.Weapons Namespace