UxrShotDescriptor.CollisionLayerMask Property

The layer mask used to determine which objects can be hit.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public LayerMask CollisionLayerMask { get; }

Property Value

Type: LayerMask

See Also

Reference

UxrShotDescriptor Class
UltimateXR.Mechanics.Weapons Namespace