UxrShotDescriptor.CreateDecalLayerMask Property
The layer mask used to determine if an impact will generate a decal.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public LayerMask CreateDecalLayerMask { get; }
Property Value
Type: LayerMask
See Also
Reference
UxrShotDescriptor Class
UltimateXR.Mechanics.Weapons Namespace