UxrShotDescriptor.ProjectileDamageFar Property
The damage a projectile will do if it were to hit at the farthest distance. Damage will linearly decrease over distance from the start down to ProjectileDamageFar until the projectile reaches _projectileMaxDistance.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public float ProjectileDamageFar { get; }
Property Value
Type: Single
See Also
Reference
UxrShotDescriptor Class
UltimateXR.Mechanics.Weapons Namespace