UxrShotDescriptor.ProjectileImpactForceMultiplier Property
The force multiplier applied to a rigidbody that was hit by a projectile. The total force applied will be speed * ForceMultiplier.
Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public float ProjectileImpactForceMultiplier { get; }
Property Value
Type: Single
See Also
Reference
UxrShotDescriptor Class
UltimateXR.Mechanics.Weapons Namespace